Fane Death Knight Build

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  • Since this build relies heavily on consuming Corpses (not so much by necessity, as I just wanted to put them to a non-ranged use), I chose to use the first two Passive slots for taking advantage of that fact. I may replace Fueled by Death (movement speed) with Swift Harvesting (attack speed), but for the time being, it suits my purposes well.
  • Bone Cage (Fane): Boost Physical Armour based on how many dead bodies nearby. Grants massive amount of Armour after the party have pull off a few kills or in an environment that is already filled with corpses. Haste: +1 AP Start/Recovery, the Knight can have other party member buff it for them. Skin Graft: Reset all cooldowns.
Builder

Heal percentage seems to be effected by the Hydrosophist rank of the caster.
For example, at hydrosophist 5 the 25% bonus to healing seems to be a 25% increase to the 50% leech (.5 * 1.25)
This, however, only seems to provide the aforementioned bonus to the character WITH the hydrosophist ranks, and will not come in to play when cast on other targets or using the aura version of this spell.
With a high enough hydrosophist and necromancy rank, combining this spell with shackles and pain can result in a state of psudo-invulnerability until one of the two effects fade or for the target/victim dies, provided any damage taken does not exceed the remaining vitality of the caster.
Also it's worth noting that the healing from this spell will NOT provide magic armor via the Living Armor talent, despite being healing as a result of a spell effect, and not a passive stat or surface. Possibly because the game might differentiate 'life stealing' from 'healing' for the sake of undead characters not constantly re-murdering themselves for dropping points in necromancy.

Fane Death Knight Build

Fane death knight build guide

Heal percentage seems to be effected by the Hydrosophist rank of the caster.
For example, at hydrosophist 5 the 25% bonus to healing seems to be a 25% increase to the 50% leech (.5 * 1.25)
This, however, only seems to provide the aforementioned bonus to the character WITH the hydrosophist ranks, and will not come in to play when cast on other targets or using the aura version of this spell.
With a high enough hydrosophist and necromancy rank, combining this spell with shackles and pain can result in a state of psudo-invulnerability until one of the two effects fade or for the target/victim dies, provided any damage taken does not exceed the remaining vitality of the caster.
Also it's worth noting that the healing from this spell will NOT provide magic armor via the Living Armor talent, despite being healing as a result of a spell effect, and not a passive stat or surface. Possibly because the game might differentiate 'life stealing' from 'healing' for the sake of undead characters not constantly re-murdering themselves for dropping points in necromancy.

Fane Death Knight Build

Fane Death Knight Builder

Whatever, Fane is the strongest character with elves thanks to his OP Time Warp. But if you want the strongest build in the game: full necromancer (well, I mean spell wise. Sticky notes for mac download. You should go full points into warfare).





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